Wednesday, September 14, 2016

Rehearsal Loop and an Example of the Usability Testing Process

Shelby Gosa 
Week 1 Reading Reaction
From reading the week 1 articles, it is clear to me that I did not understand the cognitive psychology aspect of HCI. There is so much more to product design than I ever thought possible. One aspect that I noted was the article discussing the impact that accidents and mishaps have on companies. I did not foresee such a large monetary impact on a company that was unrelated to lawsuits, but after reading it, it makes sense that things would need to be drastically changed to prevent such issues from happening again. I never imagined those changes costing a company so much money. Through this, I have gained a new appreciation for the necessity of human factor reviewing and trying to prevent operator error. I will also be able to better appreciate these things in my own element of biology.

Monday, September 12, 2016

The Software Development Tripod of Successful Team Work

Claire Davison 
Week 1 Readings
Dix, Finlay, Aboud & Beale’s Introduction to Human Computer interaction begins by discussing what make a usable design. The components that are presented as necessary to make a computer system usable are aligned with Neilson’s Heuristics, which have been presented in other ISU HCI classes and are commonly used as a guideline for a user interface heuristic evaluation. While the chapter does state that HCI is an inter-disciplinary field, it puts a heavy emphasis on computer science. This idea has shown up in other readings and mentioned in discussions before but through experience, research and presentations from experts in the field; I believe otherwise. The authors do identify themselves as computer scientists and acknowledge that their view is not shared by everyone in the field; but I believe an HCI team with members who felt that one discipline was more important than the other would suffer compared to a team who believed each psychology, design, and computer science or engineering were equal “legs” in a tripod.

Wednesday, September 7, 2016

Software Development Risk Management: Is Training Enough?

Rafael Robles 
Week 1 - Wickens Ch. 1
Chapter 1 of WIckens is an introduction to applied psychology and the goals of Human Factors. Where I work, there have been a few software tools acquired to replace the existing systems. These tools are designed for users from a variety of backgrounds and use cases. It is interesting to see how the software through the lens of human factors and HCI.

Tuesday, September 6, 2016

Hamburger Menus

What are Hamburger Menus?

Hamburger button

From Wikipedia, the free encyclopedia

Screenshot of Wikipedia mobile app with hamburger icon and opened menu
The hamburger menu is a symbol consisting of three parallel horizontal lines (displayed as ☰) that is used as a button in graphical user interfaces. It is often displayed in the top left or top right of a user interface.[1] It is called a "hamburger button" for its resemblance to a hamburger.[2]
Selection of a hamburger button typically results in a menu of pages or options. Hamburger buttons have been criticized by TechCrunch as a "poor design choice" in apps for mobile devices.

Rekindling the Discussion

From slack #general:

UX / HCI related items

hidden nav reduces overall user engagement 2014

Monday, September 5, 2016

Academics, Doctors, and Superego

Arah Dauer Wk 1 Reading Reaction
This week's reading included a chapter that had a significant amount of cognitive psychology covered. Since HCI is really a marriage of the creative as well as the scientific, I am glad that the Science of the Mind chapter went into such detail regarding the experimentation on humans and their inner ear and central executive. Initially, the discussion of cognitive psychology's roots in introspection made me think there would be a lack of scientific principle in the field. However after the contrast of current practices of experimentation my fears subsided.